The Burning Crusade Enchanting Guide
Perhaps you are thrilled with the idea of making your weapons brighter, finding a cheaper witchcraft or getting tons of money from those high-level interests. A word of warning - don't get into this a bit. You will be broken most of the time. Many guidelines say that Merchants make good money once they have acquired a high level of witchcraft. This may be true, but do not forget that you will have to find the items of those witches. How many 65+ blue items can you get for Large Prismatic Shards? You can use up to 15 of those in one magic. So unless you are part of an aggressive team that wants to supply you with shameful things, know that collecting things can always be a challenge for you.
If this is your first WoW character, think seriously about another project. It's hard enough to make money at WoW, but the Enchanters are top notch. If you have some characters to insert their stuff that doesn't appeal to you, it will be easier over time. Some of your characters can also help by giving you the ingredients you will need later (bewitch skin, etc.).
I know that many guidelines recommend that you take texture as an Enchanting recommendation technique. To me this looks like a parody done in a poor house. With this combination, you will not only earn Enchanting rating money (and there is no money to sell raw items you rob, because you have removed them), but you will also never have money in the Stitch because you will be removing all those items that way. Where will you get all the money to pay for this ??
Well then I'll go out on foot and tell you to do the gathering work as your second job. Why? Because you can use the benefits from that to pay for Enchanting costs. I personally took Mining because even the cheapest ore sells about one silver gold stack on my server. I think Herbalism may also be a viable option because many high-end remedies can sell 1g each. Whichever option you choose, this should go a long way in paying for Enchanting. I was able to fully pay for my Enchanting by doing this, so I took it as a substitute for a second professional. Now if you already have a lot of money and want to take a quick track to Master Enchanter, by all means use Tailoring as an easy way to find unpleasant things. I can't deny that it's a good combination of power generation, I want to put another way for those who don't spend money.
So you decided to focus on… first you will need to find an Apprentice Enchanting coach. Any major city should have one of these, just ask a security guard to mark your small map. Fascination Trainer will give you two skills to start with: Fascination and Stimulation. Resist the urge to practice witchcraft right now. I hope you made a point of collecting some items so you don’t get them, so let’s do that first. Disenchanting reduction will only give you skill points in the early stages, so keep milk for as long as possible. Try to keep at least a dozen items reserved for this, you should be able to hit 30 or more by removing the disk alone. I have heard from some budding young recruits that you can reach as high as 40 by disenchanting, but I can confirm that there may be at least 30. Trust me, these are the cheapest points you can get !!
Next you will need to make your first stick. Sticks are required for Enchanting (similar to Forge for Blacksmiths) and are made by the Enchanters themselves. You should be able to buy a copper rod from a retailer. As soon as you hit the 20th skill, try to make a stick to get the point across. I hope you have Strange Dust and Lesser Magic Essence from all the disappointments you have made. Otherwise, Tilli Thistlefuzz (located in the “Thistlefuzz Arcanery” near the Gryphons) will sometimes have these items in stock. You can also try Thaddeus Web in Undercity or Kithas in Orgrimmar if you are a Horde.
Now that you can earn tax points, you will need to move on to Enchanting. This is where the money sink first comes in, this time you will have to give it to your witches, or bewitch your items over and over again to be able to master it. What you want to do is reduce this as much as possible by using as few items as possible. This usually means you will be focusing on recipes that only require dust as a reagent. The first two recipes from your trainer should be in line with the bill, Bracer: Small Health and Chest: Small Health. If you have disenchanted all the way to 30 skills you should have plenty of access to 45-50 skill points.
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As mentioned above, there are two tactics that enchanters use at this phase to execute enchantments. One: give enchants away to low level players or Two: enchant your own items over and over. First, let me make it clear that no one will pay for enchantments at this level. Let me repeat no one will pay. Low level players don’t have extra money for luxuries like this. In fact, even if you hang out in a newbie zone and offer them for free, sometimes you’ll still have difficulty attracting other players. I’ve seen it happen, either they don’t want the guilt of taking advantage of you, or the small boost in stats just isn’t worth five minutes of their time. Just be prepared for this if you choose to advertise your services.
Upon reaching 45 skill, you’ll get your first “Oil” recipe. These are relatively new items that were added to the game in the 1.9 patch. The various oils enable you to make temporary enchantment buffs for players to apply to their weapons. Since this recipe only uses Strange Dust and vendor-bought components, try making a few and posting them on the Auction House. I really can’t say what the market for them is since I leveled my enchanter prior to this patch, but I’ve sold the higher level oils so it seems reasonable that the lower ones would sell also. Look at it this way, you aren’t going to make money selling enchantments so what have you got to lose? The reagents will end up down the drain anyway. When you achieve higher levels of Enchanting, these oil recipes will be truly valuable to other players, so make a point to purchase the recipes even if you personally don’t use them.
Once a recipe turns green in your crafting window, it’s time to stop using it for skill points. The odds are so low now for a skill point that you are mostly just wasting your materials. You’ll want to focus on yellow or orange recipes for skilling up. Orange is a guaranteed point and yellow is a most likely point. You should probably weigh the cost of materials for orange vs yellow recipes and decide which of them is a better use of your available resources.
Make sure you visit your trainer every 10-20 points to see if he/she has any new recipes for you. You can also try buying recipes from the Auction House. You probably don’t want to spend too much at this stage, but there are two recipes that you might want to grab. First is Bracer: Minor Strength, it’s a dust only recipe that will be very nice for gaining skill points into the early 100s. The second recipe you should consider is Weapon: Minor Beastslayer because it is the first enchantment that players will actually pay for. I personally milked this one quite a bit, even after I skilled past it and I’ll talk more about this later. If you have trouble getting past 110 without using obscene amounts of materials, try picking up Cloak: Minor Agility as well. It only uses 1 Lesser Astral Essence and should get you to the next wave of dust only recipes. You can actually buy it from a vendor too, her name is Dalria and you can find her in the town of Astranaar in Ashenvale (Horde can purchase it from Kulwia in the Stonetalon Mountains).
Once you hit 100 you’ll need to make your next rod, the Runed Silver Rod. At this point you can’t buy the rod from a vendor, you’ll need to find one on the Auction House or make friends with a Blacksmith. From here on out you’ll need to acquire rods and other special materials from the Auction House or by farming them yourself, so be prepared for that.
By this time you should be crossing over into the next tier of enchantments. In order to acquire these materials you’ll need to disenchant a higher level of items. In general, green armor will disenchant into dust with occasional essence and rarely shards. Green weapons disenchant into essences with occasional dust and rarely shards. Blue items of any kind will always disenchant into a shard. The level of the item is directly related to the reagents you can expect to get most of the time, but there can be a little bit of crossover as you move from one range to another. Here’s a handy chart:
Strange Dust / Lesser Magic Essence
Small Glimmering Shard
Strange Dust / Greater Magic Essence
Small Glimmering Shard
Strange Dust / Lesser Astral Essence
Small Glimmering Shard
Soul Dust / Greater Astral Essence
Large Glimmering Shard
Soul Dust / Lesser Mystic Essence
Small Glowing Shard
Vision Dust / Greater Mystic Essence
Large Glowing Shard
Vision Dust / Lesser Nether Essence
Small Radiant Shard
Dream Dust / Greater Nether Essence
Large Radiant Shard
Dream Dust / Lesser Eternal Essence
Small Brilliant Shard
Illusion Dust / Greater Eternal Essence
Large Brilliant Shard
Arcane Dust / Lesser Planar Essence
Small Prismatic Shard
Arcane Dust / Greater Planar Essence
Large Prismatic Shard
Also, Auctioneer will help you with that. In your Crafting window each recipe has reagents listed, with Auctioneer you can navigate over each reagent, check the shipping cost of that item, and add everything at your own price. At higher levels it makes sense to charge 10% for the service to cover your time and expertise, but I will not exaggerate until you reach that stage of the art game (350+ skill level). The only exceptions to this rule would be if you were to have an unfamiliar old world witch, feel free to charge them a service fee. It makes sense to make money by selling recipes that most post-BC photographers may not have.How do I know how much it will cost for my magic?The “recipe level” mentioned above indicates which recipes use the prescribed reagent. This can be useful when determining which spells are appropriate for the different levels of objects. Suppose you want to spell a new piece of chest with the low tone you have. In the interest of fair play, you want to offer something in moderation. With this chart you can see that 22 tones of weakness should be given in grades 135-155. This can also be helpful when consumers ask for your advice on what witchcraft to find and have a limited amount of money to use.
That's right, so you've reached a level 150 (and level 20) and you're ready to become an Artisan Enchanter. In the Alliance, you will need to search for Kitta Firewind at the Azora Tower in Elwynn Forest. Horde players need to find Hargath in the mountains of Stonetalon. In the following recipes after the 225 skill (level 35 required), Alliance players can visit Gimble Thistlefuzz in Ironforge and Horde players can train with Godan at Orgrimmar. To improve over 300 you must have the Burning Crusade expansion and reach outland as all 300+ trainers are there.
At that point you should be able to start selling magic to other players. We've already talked about how you can charge more for your art (it costs 10%) but we haven't really talked about what items can be bewitched. Here is a list of things you can enjoy:
You Can Enchant
You Cannot Enchant
Necklaces & Trinkets
Rings (Self Only)
Rings (Other Players)